- Extension
- .dds
- .mng
- Format
- Binary
- Binary
- Category
- Raster Image
- Raster Image
- Developer
- Microsoft
- MNG was developed by Tom Boutell.
- Description
- A DDS DX10 file is a raster image saved in the DirectDraw Surface (DDS) container format whose DX10 extension header selects a DirectX 10 or newer texture format. It stores the texture data in one of Microsoft's DXGI formats — block-compressed GPU textures (BC1–BC7), high-dynamic-range BC6H data or uncompressed formats — and is mostly used for textures, normal maps and cube maps in modern games. Legacy DDS readers often fail on these files.
- An extension of the .PNG image format that uses indexed colors and supports image animations; similar to an animated .GIF file, but uses higher compression and features full alpha support (multi-level transparency).
- MIME Type
- image/x-dds
- video/x-mng