What is the difference between .wal and .emf?
- Extension
- .wal
- .emf
- Format
- Binary
- Binary
- Category
- Game
- Vector Image
- Developer
- id Software
- Microsoft
- Description
- The WAL (Where's All the Data) file type is a texture format used predominantly in Quake II, a first-person shooter video game developed by id Software. These files contain texture data, including color, pattern, and surface information, which are applied to the 3D models and environments within the game to enhance visual realism and atmosphere. WAL files support various texture effects such as lighting, transparency, and animation, playing a crucial role in the game's graphical presentation. They are stored within the game's PAK archive files, which also contain other game data such as maps, models, and sounds.
- Windows vector graphics format recognized by many image-editing applications; basically a 32-bit version of the original Windows Metafile Format (.WMF), which only supports 16-bit data; saves image data in an RGB format and does not support CMYK data.
- MIME Type
- image/x-wal
- application/x-msmetafile
- Sample
- sample.emf
- Wikipedia
- .wal on Wikipedia
- .emf on Wikipedia