About the Ogex file format
- Name
- Open Game Engine Exchange
- Extension
- .ogex
- Category
- Game
- Developer
- Eric Lengyel
- Description
- The OGEX format is optimized to facilitate the transfer of 3D scenes between modeling applications an game engines.
- MIME Type
- application/x-ogre-mesh
- Wikipedia
- .ogex on Wikipedia
The Open Game Engine Exchange (OpenGEX) format is a text-based file format developed to ease the transfer of complex scene information between programs like modeling tools and game engines. When it comes to game development, OGEX is the graphics and animation pipeline format.
The OpenGEX format is built upon the data structure concepts defined by the Open Data Description Language (OpenDDL), a generic language for the storage of arbitrary data in a human-readable format.
OpenGEX format was first developed because Collada, everyone hoped it would be the open format to allow a well-supported asset exchange format. However, it proved to be an unreliable mess. The number one drawback is the poor quality of the Collada export plugins available for software such as 3D Studio Max and Maya. Well, we can attribute it to Collada’s over-engineered design.